
Chapter 1 · The Veiled Granary
Hold the last frontier granary against bandits and wolves in the fog, and face the guard captain who betrayed the princess.

The Veil King stole the crown and the fog swallowed the kingdom. Five frontier guardians and an exiled princess set out to win back the dawn.
Three years ago the Veil King tore the Veil Crown from Princess Veil, and fog swallowed the kingdom whole. In the fog there is no death — but no waking either. Those it takes simply sleep, forever.
Only the frontier granary still keeps its lamps lit. Five guardians hold the last of the grain — and the thousands of refugees behind it. Then one foggy night, a wounded girl pounds on the gate.
“I am Veil, true princess of this kingdom. I'm done running.”

Hold the last frontier granary against bandits and wolves in the fog, and face the guard captain who betrayed the princess.

The Kraken Captain's black sail blockades the southern harbour. Cut the chains of fog, free the captive siren sisters and light the harbour lamps again.

Veil's birthplace burns with black fire. Pass the fallen knights at the gate and return to the throne.

The fog has lifted, but the voice remains. Follow it north through the frozen pass to the frost citadel.

As the tide recedes, a sunken cathedral rises from the seabed — and a drowned saint is still praying inside.

The Veil King was never the master of the fog. Its true master has already woken, deep beneath the kingdom.
Attacking a faction you counter deals ×1.5 damage, being countered ×0.8 — on top of five weapon classes (blade, heavy, polearm, ranged, arcane) with their own counters. Read the enemy before you build your team.
Mist → Iron → Tide → Ember → Mist; Dawn ⇄ Dusk counter each other
Watchers of the mistwood, masters of trickery and range.
Folk of the iron mountain and the mines — shields and hammers on the front line.
Sailors, divas and hunters of the Harbor of Tides.
Flamefist monks, dragon riders and blastmages — firepower above all.
Saints and paladins of the dawn chapel — healing and protection.
Night counts, necromancers and shadow dancers — curses and the harvest.